Indie Game Studio · Est. 2023

Worlds built pixel by pixel, powered by stars.

Staryque is an independent studio crafting atmospheric pixel-art games with handcrafted sound, cinematic visual effects, and tightly tuned gameplay systems.

Team Members
8
Core Disciplines
4
Game in Dev
1
Staryque Games logo

Our Mission

Small team. Big universes.

We believe the best games feel handcrafted — every pixel, every frequency, every particle placed with intent. Staryque exists to ship focused, unforgettable experiences that respect the player's time and imagination.

Craft First

We treat pixel art, code, and audio as equal parts of the same language. Polish is not optional.

Ship Honestly

No dark patterns, no empty roadmaps. We release when it's ready and communicate openly with our community.

Play Forever

We design games worth returning to — tight loops, readable systems, and worlds that reward curiosity.

What We Do

A full stack of craft.

Every Staryque project is built in-house across four tightly integrated disciplines.

01

Programming

Gameplay systems, netcode, and tooling engineered for performance and longevity.

  • C#
  • Unity
  • Godot
  • Tooling
02

Pixel Art

Hand-animated sprites, tilesets, and key art with a consistent, moody visual language.

  • Aseprite
  • Animation
  • Tilesets
  • Key Art
  • Palettes
03

Sound Effects

Original SFX, foley, and adaptive audio designed to make every input feel satisfying.

  • FMOD
  • Foley
  • Synthesis
  • Mixing
04

Visual Effects

Shader-driven particles and post-processing that push pixels without losing them.

  • Shaders
  • Particles
  • Post-FX
  • Lighting

Current Project

What we're building.

A single focused title. All hands on one world — no distractions, no side quests.

A Story Of Zeipty
In Development
Pixel Art
Current Project

A Story Of Zeipty

A discarded soda robot fights to reclaim its job.

Thrown out as scrap, a crumpled soda-dispensing robot wakes up in a landfill with one mission: climb back to the vending line and prove it's still worth something. Navigate neon-lit alleys, haunted factories, and corporate rooftops in a moody pixel-art platformer about worth, waste, and a little robot with a lot of fizz.

  • Hand-animated pixel art
  • Tight momentum platforming
  • Reactive soundtrack
  • Story-driven levels
8 devs · all in

The Team

Eight stars. One studio.

We stay small on purpose. Every member owns a discipline end-to-end.

lain
Founder

Founder · Software & Management

lain

Leads the studio's direction. Writes code, ships systems, and keeps the entire operation on rails.

  • Leadership
  • Software
  • Management
Bahadır Yılmaz
Online

Bahadır Yılmaz

Pixel Artist · Animator

Crafts every sprite and frame you see. Responsible for the look, feel, and life of the studio's worlds.

  • Pixel Art
  • Animation
  • Aseprite
limon
Online

limon

Pixel Artist · Visual Modeling

Works alongside the pixel art team on environments, props, and visual modeling for every scene.

  • Pixel Art
  • Modeling
  • Environments
Gommes
Online

Gommes

Developer · Sound Designer

Builds systems in Unity with C# and designs the sound effects that make every action feel alive.

  • Unity
  • C#
  • SFX
Mehmet
Online

Mehmet

Developer · Unity & C#

Works on gameplay systems in Unity with C#, bringing mechanics and interactions to life.

  • Unity
  • C#
  • Gameplay
Yago
Online

Yago

Map Designer · Unity & C#

Designs levels and world geometry in Unity with C#, shaping how players move through every space.

  • Unity
  • C#
  • Map Design
Mirza
Online

Mirza

Developer

Part of the development team, contributing to gameplay code and feature implementation.

  • Code
  • Gameplay
  • Systems
m3rtys
Online

m3rtys

Developer · In Training

Learning C# and contributing to gameplay systems. The newest star in the Staryque constellation.

  • C#
  • Learning
  • Gameplay