Programming
Gameplay systems, netcode, and tooling engineered for performance and longevity.
- C#
- Unity
- Godot
- Tooling
Staryque is an independent studio crafting atmospheric pixel-art games with handcrafted sound, cinematic visual effects, and tightly tuned gameplay systems.

Our Mission
We believe the best games feel handcrafted — every pixel, every frequency, every particle placed with intent. Staryque exists to ship focused, unforgettable experiences that respect the player's time and imagination.
We treat pixel art, code, and audio as equal parts of the same language. Polish is not optional.
No dark patterns, no empty roadmaps. We release when it's ready and communicate openly with our community.
We design games worth returning to — tight loops, readable systems, and worlds that reward curiosity.
What We Do
Every Staryque project is built in-house across four tightly integrated disciplines.
Gameplay systems, netcode, and tooling engineered for performance and longevity.
Hand-animated sprites, tilesets, and key art with a consistent, moody visual language.
Original SFX, foley, and adaptive audio designed to make every input feel satisfying.
Shader-driven particles and post-processing that push pixels without losing them.
Current Project
A single focused title. All hands on one world — no distractions, no side quests.

A discarded soda robot fights to reclaim its job.
Thrown out as scrap, a crumpled soda-dispensing robot wakes up in a landfill with one mission: climb back to the vending line and prove it's still worth something. Navigate neon-lit alleys, haunted factories, and corporate rooftops in a moody pixel-art platformer about worth, waste, and a little robot with a lot of fizz.
The Team
We stay small on purpose. Every member owns a discipline end-to-end.

Founder · Software & Management
Leads the studio's direction. Writes code, ships systems, and keeps the entire operation on rails.

Pixel Artist · Animator
Crafts every sprite and frame you see. Responsible for the look, feel, and life of the studio's worlds.

Pixel Artist · Visual Modeling
Works alongside the pixel art team on environments, props, and visual modeling for every scene.

Developer · Sound Designer
Builds systems in Unity with C# and designs the sound effects that make every action feel alive.

Developer · Unity & C#
Works on gameplay systems in Unity with C#, bringing mechanics and interactions to life.

Map Designer · Unity & C#
Designs levels and world geometry in Unity with C#, shaping how players move through every space.

Developer
Part of the development team, contributing to gameplay code and feature implementation.

Developer · In Training
Learning C# and contributing to gameplay systems. The newest star in the Staryque constellation.
Community
We post devlogs, playtest builds, and behind-the-scenes work across every platform below. Pick your favorite.
/developer/staryque
Wishlist our games and follow the developer page for release notices.
discord.gg/staryque
Announcements, playtests, and direct conversations with the team.
@staryque
Monthly devlogs, trailers, and deep-dive breakdowns of our systems.
@staryque
Daily gifs, WIPs, and the occasional hot take on indie development.
@staryque.bsky.social
Longer-form thoughts and cross-posts from the team.
staryque.itch.io
Prototypes, game jam entries, and experimental builds.